![]() It also features workflow updates when using the Layer Editor, Attribute Editor and Channel Box.Īrnold for Maya (MtoA) 5.3.4.1 adds support for the new features in Arnold 7.2.4, while Bifrost for Maya 2.7.1.1 is just a bugfix update to version 2.7.1, which shipped with Maya 2024.1. USD for Maya 0.25 is the biggest update of the four, making it possible to save USD files relative to the Maya scene file, and to isolate-select in the viewport. Outside the core software, the Arnold, Bifrost, Substance and USD plugins have been updated. Plugins: USD for Maya 0.25, and updates to the Arnold, Bifrost and Substance plugins When baking simulations, it is now possible to disable processes that draw processing power away from the simulation in the Bake Simulation options. In addition, the bake process is now “faster and uses substantially less memory”, although the release notes don’t put a figure on the performance improvements. The Bake Deformer Tool, used to bake down character rigs for export to game engines, now has full Undo support. Rig and simulation baking: updates to the Bake Deformer Tool and Bake Simulation options In the Graph Editor, the new system for ‘sculpting’ animation curves introduced in Maya 2024 can now modify curves on the Time axis as well as the Value axis. ![]() The Time Slider gets further workflow improvements, with the option to color code keys, as shown above, and the viewport now updating when you - or -drag keys. The GPU Cache plugin, used to speed up playback of complex rigs, now lets users start the cache at a specific frame and there are 12 new rigging math nodes.Īnimation: workflow improvements to the Time Slider and Graph Editor There are also a number of workflow improvements, including the option to copy and paste nodes and materials, and to drag and drop files from an external file browser.Ĭharacter rigging: updates to Proximity Wrap and the GPU Cacheįor character rigging, the Proximity Wrap deformer gets a new Snap mode for when the existing Surface mode creates unwanted deformations. In addition, it is now possible to use relative USD paths as well as absolute paths, and the LookdevX graph is now controlled by global color management preferences. New features in LookdevX 1.2 include the option to solo nodes and a new dynamic port workflow, for working with one unified shader rather than multiple separate shaders. LookdevX, Maya’s new toolset for creating USD shading graphs, gets a more substantial update. The underlying algorithm, ReForm, has been updated, with processing now “up to 30% faster”. Retopologize, Maya’s automated retopology system, gets another update, with the Symmetry options now respecting the new feature preservation options added in Maya 2024. Retopology: speed boosts and better feature preservation in Retopologize Maya Creative, the cut-down edition of the software for small studios, has also been updated. ![]() The first update to Maya for six months, it features updates to key toolsets including retopology, look development, character rigging and animation, and to the USD for Maya plugin. New features in Maya 2024.2 include the option to solo nodes in LookdevX, the software’s new look dev toolset, making it easier to debug USD shading graphs.Īutodesk has released Maya 2024.2, the new version of its modelling and animation software. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |